GET TO KNOW OUR TEAM!
Emmanuelle spent the last 10 years at Studio100 Animation, first as CFO and then as COO, to oversee both production and support functions. She has 20 years of global experience in 2D and 3D animation business behind her through previous careers at Chaman Productions and Xilam Animation. She graduated from Audencia Business School in 1998 (accounting/cost control) and has the first degree in chartered accountancy (DECF).
After graduating from Montpellier Business School in 1997, Jean-François Ramos started his career at Xilam Animation as assistant director on cult series like “Oggy and the Cockroaches”. After some time at Alphanim (Gaumont Animation), he joined Studio 100 Animation, as production manager and made his way to line production for major series as “Maya the Bee seasons 1 and 2”, “Heidi season 1”, “Nils Holgersson”). A true animation and innovation enthusiast, he developed and managed the VR and Digital department at Studio 100 Animation.
Artistic Director, Director
Graduated from the famous Parisian applied art school Les Arts Décoratifs, Jérôme has directed since over 15 years numerous animated projects, broadcast all over the world and including awarded series as “Code Lyokô”, “Lou !”, “Sherlock Yack”, “Maya the Bee season 2” or “Heidi”. Besides, he worked as Art Director for Studio 100 Animation. He collaborates since 10 years with the CNC (the French film council) and is co-president of an important association of French authors in animation, l’AGraF.
After graduating in movie arts at the Sorbonne, plus a master at Les Gobelins school, Sophie has worked for the past 20 years for television but also for movies and children’s literature. Particularly skilled in animation, she is the author of concepts and numerous scripts for more than 40 series and feature films.
Head of Innovation
After a degree from UTC as an industrial design engineer, Quentin graduated in CGI animation at the famous Les Gobelins school in 1999. He has a lot of experience in a wide range of jobs from Animator to Rigger, to Rigging Sup, to Pipeline TD and Sup, in many different studios including ILM in San Francisco. He had worked for 8 years as a CTO at Studio 100 Animation and is passionate about new technologies like Real Time, VR, Cloud and AI and their extraordinary potentials in animation.
Head of Software Engineering
Jonathan Giroux is a software architecture engineer specialised in processes and QA development. He has worked in digital arts mainly with real-time technologies, notably for Ubisoft and Studio 100 Animation. He also co-founded the Cookie Collective, a French Real Time digital artist and coder collective.
CG Supervisor, Director
Fabrice is an animation old-timer: he started in the animation industry in 1990 at Ex Machina. Then, as a free-lance he was involved in many projects for TV series, animation and vfx feature films in various major studios (Duran Duboi, Fantôme, Mac Guff, Mikros Animation, Passion Pictures, Sparx), holding different positions from animation supervisor to CG supervisor.
Digital Marketing Manager
Chief Information Officer
Developer and Real-time Lighting Supervisor
Senior Production Manager